Technic League

Numerian shadow government (even controls Kevoth-Kul, the Black Sovereign of Numeria, by keeping him pumped full of drugs). Relentlessly pursues technology salvaged from crashed alien ships across Numeria, using Gearsmen as enforcers. They also tend to use slave labor for the more dangerous salvage operations and relentlessly pursue escaped aliens and androids for study.

Maestro Veshki is a lower-echelon Technic League officer tasked with observing Lord Cheldain Graymoor in the city that shares his name, suspecting him have something to do with Berym Verrachus, who used alien tech to hide himself and his family in a time rift. The Technic League confiscated his stuff in his absence; Verrachus was able to return (without his family, only for 16 hours at a time, and only within a close range of his workshop) and assumed the identity of Lord Graymoor to avoid detection while trying to figure out how to get his family back.

When Vozra Shoshki's Cult of Nethys offers the promising skills of their promising young wizard to the League, they instruct her to travel to Graymoor to meet Maestro Veshki, who will give her an assignment to prove her value. That assignment will be to investigate Lord Graymoor and report back to the League.

The League is also suspects that a member of the Pathfinder Society in the River Kingdoms is in possession of A Thread of Silver, a book detailing secrets of the Silver Mount that the League does not want to be made public. Sanbin the boatman is that Society member, and an assassin from the Assassin's League in Daggermark has been hired to track down the book, but has not caught up with him yet.

The Rock of Razmir is another Numerian artifact that the Technic League would be quite interested in, once they learn of its existence