Outsea

See Pg. 36 in the River Kingdoms Guide for more info

Outsea is the result of a botched, magical invasion of the area by undersea peoples long ago. Magical wards maintained by mage-engineers and the demigod Danglosa (who is one of the only survivors still alive from the original invasion) keep the salt and freshwater from mixing while the undersea peoples who live there and who are traditionally enemies in the ocean coexist peacefully. A secretive cult of Danglosa (made up of Ceratoidi) holds a lot of influence over the local government. Many Outseaers wistfully dream of one day returning from their landlocked exile to the sea, but the reality is that this is highly unlikely, as the original invading force barely made it there and it takes all of Danglosa's and the mage-engineers' power just to keep the city functioning.

After leaving Pascaton on the quest for the Crown of Prince Triferus, Sanbin will not take the PC's directly back to Pascaton, as he has deliveries to make further up the river. He will deposit them in the town of Outsea, where there will be much to do. They can either pursue work there in town (such as the quest of The Cursed Coin) and wait for Sanbin to return, or they can hire another boatman, or buy their own boat to return to Pascaton. Likely, they won't be able to afford to pay for passage. If players protest, Sanbin will remind them of the Second River Freedom, "Oathbreakers Die." Sanbin has to keep to his own oaths, namely his deliveries up north (plus, the seafood from Outsea would spoil if he waited too long) and he refuses to be an accomplice to the party's breaking of an oath.