Sanbin

Halfling Ruffian

Drives a flatboat from Sevenarches, through Artume, Triferus/Pascaton, and Outsea, past Heibarr to Hajoth Hakados, bringing food (particularly grain, fruit, and honey from Sevenarches' and seafood from 'Outsea). Also frequently takes on passengers, which are often crusaders bound for Mendev'. Trades for adamantium (a.k.a. “Numerian Steel”) with Cythrul, the Witchwyrd trader, which he ships south

 

Secretly also smuggles android/alien refugees out of the country to the south in exchange for information to pass along to the Pathfinder Society, of which he is secretly a member. Offers passage to refugees from Numeria in exchange for information about technology and about the Technic League

Is also in possession of a book called A Thread of Silver. Members of the Technic League go to great lengths to keep their findings secret, even hiring assassins from Daggermark to track down copies of the book, an early survey of the Silver Mount, and kill its owners. Sanbin has not been discovered to have a copy...yet

Sanbin

Creature 1

Male halfling ruffian Lost Omens World Guide

N, Small, Halfling, Humanoid

Perception +7; keen eyes

Languages Aquan, Common, Halfling

Skills Athletics +6, Intimidation +5, Stealth +5

Str +2, Dex +2, Con +3, Int -1, Wis +3, Cha +0

Items studded leather, sanbin's staff, sling (10 sling bullets) AC 16; Fort +8; Ref +7; Will +5

HP 22

Attack of Opportunity [R] Speed 25 feet

Melee [1] sanbin's staff +7 (trip, parry, reach 15 feet), Damage 1d6 Blud

Ranged [1] sling +6 (propulsive, range increment 50 feet, reload 1), Damage 1d4+4 Blud

Innate Spells DC 0;

Brutal Beating The ruffian’s brutality shakes foes’ confidence. When the ruffian deals damage on a critical hit, the target is frightened 1, and the ruffian can knock the target up to 10 feet away (this is forced movement).

Snagging Strike [1] Trigger The ruffian has one hand free, and its target is within reach of that hand; Effect The ruffian makes a melee Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of the ruffian’s next turn or until it leaves the ruffian’s reach, whichever comes first.

Sneak Attack +1d6

Feats Halfling Luck

Other Abilities pathfinder society, pathfinder society (1st), tidal crash